UnityEditor.AnimationUtility.GetAnimatableBindings C# (CSharp) Méthode

GetAnimatableBindings() private méthode

private GetAnimatableBindings ( GameObject targetObject, GameObject root ) : UnityEditor.EditorCurveBinding[]
targetObject UnityEngine.GameObject
root UnityEngine.GameObject
Résultat UnityEditor.EditorCurveBinding[]
        public static extern EditorCurveBinding[] GetAnimatableBindings(GameObject targetObject, GameObject root);
        /// <summary>
AnimationUtility