UnityEditor.AnimationUtility.GetObjectReferenceValue C# (CSharp) Méthode

GetObjectReferenceValue() public static méthode

public static GetObjectReferenceValue ( GameObject root, EditorCurveBinding binding, Object &targetObject ) : bool
root UnityEngine.GameObject
binding EditorCurveBinding
targetObject Object
Résultat bool
        public static bool GetObjectReferenceValue(GameObject root, EditorCurveBinding binding, out Object targetObject)
        {
            return INTERNAL_CALL_GetObjectReferenceValue(root, ref binding, out targetObject);
        }
AnimationUtility