UnityEditor.AnimationUtility.GetObjectReferenceCurveBindings C# (CSharp) Méthode

GetObjectReferenceCurveBindings() private méthode

private GetObjectReferenceCurveBindings ( AnimationClip clip ) : UnityEditor.EditorCurveBinding[]
clip UnityEngine.AnimationClip
Résultat UnityEditor.EditorCurveBinding[]
        public static extern EditorCurveBinding[] GetObjectReferenceCurveBindings(AnimationClip clip);
        public static bool GetObjectReferenceValue(GameObject root, EditorCurveBinding binding, out Object targetObject)
AnimationUtility