UnityEditor.AnimationUtility.GetEditorCurve C# (CSharp) Method

GetEditorCurve() public static method

Return the float curve that the binding is pointing to.

public static GetEditorCurve ( AnimationClip clip, EditorCurveBinding binding ) : AnimationCurve
clip UnityEngine.AnimationClip
binding EditorCurveBinding
return UnityEngine.AnimationCurve
        public static AnimationCurve GetEditorCurve(AnimationClip clip, EditorCurveBinding binding)
        {
            return INTERNAL_CALL_GetEditorCurve(clip, ref binding);
        }

Same methods

AnimationUtility::GetEditorCurve ( AnimationClip clip, string relativePath, Type type, string propertyName ) : AnimationCurve

Usage Example

示例#1
0
        public static CurveRenderer GetCurveRenderer(AnimationClip clip, EditorCurveBinding curveBinding)
        {
            if (curveBinding.type == typeof(Transform) && curveBinding.propertyName.StartsWith("localEulerAngles."))
            {
                int    curveIndexFromName = RotationCurveInterpolation.GetCurveIndexFromName(curveBinding.propertyName);
                string key = CurveUtility.GetCurveGroupID(clip, curveBinding).ToString();
                EulerCurveCombinedRenderer eulerCurveCombinedRenderer = (EulerCurveCombinedRenderer)CurveRendererCache.m_CombiRenderers[key];
                if (eulerCurveCombinedRenderer == null)
                {
                    eulerCurveCombinedRenderer = new EulerCurveCombinedRenderer(AnimationUtility.GetEditorCurve(clip, EditorCurveBinding.FloatCurve(curveBinding.path, typeof(Transform), "m_LocalRotation.x")), AnimationUtility.GetEditorCurve(clip, EditorCurveBinding.FloatCurve(curveBinding.path, typeof(Transform), "m_LocalRotation.y")), AnimationUtility.GetEditorCurve(clip, EditorCurveBinding.FloatCurve(curveBinding.path, typeof(Transform), "m_LocalRotation.z")), AnimationUtility.GetEditorCurve(clip, EditorCurveBinding.FloatCurve(curveBinding.path, typeof(Transform), "m_LocalRotation.w")), AnimationUtility.GetEditorCurve(clip, EditorCurveBinding.FloatCurve(curveBinding.path, typeof(Transform), "localEulerAngles.x")), AnimationUtility.GetEditorCurve(clip, EditorCurveBinding.FloatCurve(curveBinding.path, typeof(Transform), "localEulerAngles.y")), AnimationUtility.GetEditorCurve(clip, EditorCurveBinding.FloatCurve(curveBinding.path, typeof(Transform), "localEulerAngles.z")));
                    CurveRendererCache.m_CombiRenderers.Add(key, eulerCurveCombinedRenderer);
                }
                return(new EulerCurveRenderer(curveIndexFromName, eulerCurveCombinedRenderer));
            }
            string key2 = CurveUtility.GetCurveID(clip, curveBinding).ToString();
            NormalCurveRenderer normalCurveRenderer = (NormalCurveRenderer)CurveRendererCache.m_NormalRenderers[key2];

            if (normalCurveRenderer == null)
            {
                normalCurveRenderer = new NormalCurveRenderer(AnimationUtility.GetEditorCurve(clip, curveBinding));
                CurveRendererCache.m_NormalRenderers.Add(key2, normalCurveRenderer);
            }
            return(normalCurveRenderer);
        }
All Usage Examples Of UnityEditor.AnimationUtility::GetEditorCurve
AnimationUtility