private INTERNAL_CALL_GetObjectReferenceValue ( GameObject root, EditorCurveBinding &binding, Object &targetObject ) : bool | ||
root | GameObject | |
binding | EditorCurveBinding | |
targetObject | Object | |
Результат | bool |
private static extern bool INTERNAL_CALL_GetObjectReferenceValue(GameObject root, ref EditorCurveBinding binding, out Object targetObject);
[MethodImpl(MethodImplOptions.InternalCall)]
public static bool GetObjectReferenceValue(GameObject root, EditorCurveBinding binding, out UnityEngine.Object targetObject) { return(AnimationUtility.INTERNAL_CALL_GetObjectReferenceValue(root, ref binding, out targetObject)); }