public static GetEditorCurveValueType ( |
||
root | ||
binding | ||
Результат |
public static Type GetEditorCurveValueType(GameObject root, EditorCurveBinding binding)
{
return INTERNAL_CALL_GetEditorCurveValueType(root, ref binding);
}
private bool CheckIfPropertyExists(EditorCurveBinding data) { return(AnimationUtility.GetEditorCurveValueType(this.animatedObject, data) != null); }