private GetAllCurves ( |
||
clip | ||
Результат | UnityEditor.AnimationClipCurveData[] |
public static AnimationClipCurveData[] GetAllCurves(AnimationClip clip)
{
bool includeCurveData = true;
return GetAllCurves(clip, includeCurveData);
}
AnimationUtility::GetAllCurves ( |
public static AnimationClipCurveData[] GetAllCurves(AnimationClip clip) { bool includeCurveData = true; return(AnimationUtility.GetAllCurves(clip, includeCurveData)); }