NScumm.Scumm.ScummEngine.StopObjectCode C# (CSharp) Метод

StopObjectCode() защищенный Метод

protected StopObjectCode ( ) : void
Результат void
        protected void StopObjectCode()
        {
            var ss = _slots[CurrentScript];
            if (Game.Version <= 2)
            {
                if (ss.Where == WhereIsObject.Global || ss.Where == WhereIsObject.Local)
                {
                    StopScript(ss.Number);
                }
                else
                {
                    ss.Number = 0;
                    ss.Status = ScriptStatus.Dead;
                }
            }
            else if (Game.Version <= 5)
            {
                if (ss.Where != WhereIsObject.Global && ss.Where != WhereIsObject.Local)
                {
                    StopObjectScriptCore(ss.Number);
                }
                else
                {
                    ss.Number = 0;
                    ss.Status = ScriptStatus.Dead;
                }
            }
            else
            {
                if (ss.CutSceneOverride != 0)
                    throw new InvalidOperationException(
                        string.Format("{0} {1} ending with active cutscene/override ({2})",
                            (ss.Where != WhereIsObject.Global && ss.Where != WhereIsObject.Local) ? "Object" : "Script",
                            ss.Number, ss.CutSceneOverride));
                ss.Number = 0;
                ss.Status = ScriptStatus.Dead;
            }

            CurrentScript = 0xFF;
        }
ScummEngine