NScumm.Scumm.ScummEngine.GetKeyState C# (CSharp) Метод

GetKeyState() публичный Метод

public GetKeyState ( int key ) : bool
key int
Результат bool
        public bool GetKeyState(int key)
        {
            switch (key)
            {
                case 0x147: // Home
                    // FIXME: There seems to be a mistake in the code here ("insert" vs. "home")
                    return _inputState.IsKeyDown(KeyCode.NumPad7) || _inputState.IsKeyDown(KeyCode.Insert);
                case 0x148: // Up
                    return _inputState.IsKeyDown(KeyCode.NumPad8) ||
                    _inputState.IsKeyDown(KeyCode.Up) ||
                    _inputState.IsKeyDown(KeyCode.D8);
                case 0x149: // PgUp
                    return _inputState.IsKeyDown(KeyCode.NumPad9) ||
                    _inputState.IsKeyDown(KeyCode.PageUp);
                case 0x14B: // Left
                    return _inputState.IsKeyDown(KeyCode.NumPad4) ||
                    _inputState.IsKeyDown(KeyCode.Left) ||
                    _inputState.IsKeyDown(KeyCode.D4);
                case 0x14D: // Right
                    return _inputState.IsKeyDown(KeyCode.NumPad6) ||
                    _inputState.IsKeyDown(KeyCode.Right) ||
                    _inputState.IsKeyDown(KeyCode.D6);
                case 0x14F: // End
                    return _inputState.IsKeyDown(KeyCode.NumPad1) ||
                    _inputState.IsKeyDown(KeyCode.End);
                case 0x150: // Down
                    return _inputState.IsKeyDown(KeyCode.NumPad2) ||
                    _inputState.IsKeyDown(KeyCode.Down) ||
                    _inputState.IsKeyDown(KeyCode.D2);
                case 0x151: // PgDn
                    return _inputState.IsKeyDown(KeyCode.NumPad3) ||
                    _inputState.IsKeyDown(KeyCode.PageDown);
                default:
                    return _inputState.IsKeyDown((KeyCode)key);
            }
        }
    }
ScummEngine