void HandleActors()
{
SetActorRedrawFlags();
ResetActorBgs();
if (Game.Version < 6)
{
var mode = GetCurrentLights();
if (!mode.HasFlag(LightModes.RoomLightsOn) && mode.HasFlag(LightModes.FlashlightOn))
{
DrawFlashlight();
SetActorRedrawFlags();
}
}
ProcessActors();
}