NScumm.Scumm.ScummEngine.SetCameraAt C# (CSharp) Метод

SetCameraAt() защищенный Метод

protected SetCameraAt ( System.Point pos ) : void
pos System.Point
Результат void
        protected virtual void SetCameraAt(Point pos)
        {
            if (_camera.Mode != CameraMode.FollowActor || Math.Abs(pos.X - _camera.CurrentPosition.X) > (ScreenWidth / 2))
            {
                _camera.CurrentPosition.X = pos.X;
            }
            _camera.DestinationPosition.X = pos.X;

            if (VariableCameraMinX.HasValue && _camera.CurrentPosition.X < _variables[VariableCameraMinX.Value])
                _camera.CurrentPosition.X = _variables[VariableCameraMinX.Value];

            if (VariableCameraMaxX.HasValue && _camera.CurrentPosition.X > _variables[VariableCameraMaxX.Value])
                _camera.CurrentPosition.X = _variables[VariableCameraMaxX.Value];

            if (VariableScrollScript.HasValue && _variables[VariableScrollScript.Value] != 0)
            {
                _variables[VariableCameraPosX.Value] = _camera.CurrentPosition.X;
                RunScript(_variables[VariableScrollScript.Value], false, false, new int[0]);
            }

            // If the camera moved and text is visible, remove it
            if (_camera.CurrentPosition.X != _camera.LastPosition.X && _charset.HasMask)
                StopTalk();
        }
ScummEngine