NScumm.Scumm.ScummEngine.DebugMessage C# (CSharp) Метод

DebugMessage() защищенный Метод

protected DebugMessage ( byte msg ) : void
msg byte
Результат void
        void DebugMessage(byte[] msg)
        {
            var buffer = new byte[500];

            ConvertMessageToString(msg, buffer, 0);

            if ((buffer[0] != 0xFF))
            {
				Debug.WriteLine("DEBUG: {0}", buffer.GetText());
                return;
            }

            if (buffer[0] == 0xFF && buffer[1] == 10)
            {
                int channel = 0;

                var a = buffer[2] | (buffer[3] << 8) | (buffer[6] << 16) | (buffer[7] << 24);
                var b = buffer[10] | (buffer[11] << 8) | (buffer[14] << 16) | (buffer[15] << 24);

                // Sam and Max uses a caching system, printing empty messages
                // and setting VAR_V6SoundMODE beforehand. See patch 609791.
                if (_game.GameId == Scumm.IO.GameId.SamNMax)
                    channel = Variables[VariableV6SoundMode.Value];

                if (channel != 2)
                    Sound.TalkSound(a, b, 1, channel);
            }
        }
ScummEngine