NScumm.Scumm.ScummEngine.ProcessActors C# (CSharp) Метод

ProcessActors() защищенный Метод

protected ProcessActors ( ) : void
Результат void
        internal protected virtual void ProcessActors()
        {
            var actors = GetOrderedActors();
            foreach (var actor in actors)
            {
                if (_game.Version == 0)
                {
                    // 0x057B
                    var a0 = (Actor0)actor;
                    if ((a0.Speaking & 1) != 0)
                        a0.Speaking ^= 0xFE;

                    // 0x22B5
                    if (a0.MiscFlags.HasFlag(ActorV0MiscFlags.Hide))
                        continue;

                    // Sound
                    if (a0.Moving != MoveFlags.InLeg && CurrentRoom != 1 && CurrentRoom != 44)
                    {
                        if (a0.Cost.SoundPos == 0)
                            a0.Cost.SoundCounter++;

                        // Is this the correct location?
                        // 0x073C
                        if ((a0.Sound & 0x3F) != 0)
                            a0.Cost.SoundPos = (byte)((a0.Cost.SoundPos + 1) % 3);
                    }
                }

                if (actor.Costume != 0)
                {
                    if (Game.Version == 0)
                    {
                        actor.AnimateCostume();
                        actor.DrawCostume();
                    }
                    else
                    {
                        actor.DrawCostume();
                        actor.AnimateCostume();
                    }
                }
            }
        }
ScummEngine