NScumm.Scumm.ScummEngine.SaveLoad C# (CSharp) Метод

SaveLoad() приватный Метод

private SaveLoad ( ) : void
Результат void
        void SaveLoad()
        {
            if (_saveLoadFlag != 0)
            {
                if (_savegame == null)
                {
                    var dir = ServiceLocator.FileStorage.GetDirectoryName(Game.Path);
                    _savegame = ServiceLocator.FileStorage.Combine(dir, string.Format("{0}_{1}{2}.sav", Game.Id, _saveTemporaryState ? 'c' : 's', (_saveLoadSlot + 1)));
                }
                if (_saveLoadFlag == 2)
                {
                    if (ServiceLocator.FileStorage.FileExists(_savegame))
                    {
                        LoadState(_savegame);
                        if (_saveTemporaryState && Game.Version <= 7)
                        {
                            _variables[VariableGameLoaded.Value] = (_game.Version == 8) ? 1 : 203;
                        }
                    }
                }
                else if (_saveLoadFlag == 1)
                {
                    SaveState(_savegame, ServiceLocator.FileStorage.GetFileNameWithoutExtension(_savegame));
                    if (_saveTemporaryState)
                    {
                        _variables[VariableGameLoaded.Value] = 201;
                    }
                }

                // update IQ points after loading
                if (_saveLoadFlag == 2)
                {
                    if (_game.GameId == Scumm.IO.GameId.Indy4)
                        RunScript(145, false, false, new int[0]);
                }

                _saveLoadFlag = 0;
            }
        }
ScummEngine