void HandleShaking()
{
if (_shakeEnabled)
{
_shakeFrame = (_shakeFrame + 1) % ShakePositions.Length;
_gfxManager.ShakePosition = ShakePositions[_shakeFrame];
}
else if (!_shakeEnabled && _shakeFrame != 0)
{
_shakeFrame = 0;
_gfxManager.ShakePosition = 0;
}
}