UnityEngine.Networking.ClientScene.RegisterSystemHandlers C# (CSharp) Method

RegisterSystemHandlers() static private method

static private RegisterSystemHandlers ( NetworkClient client, bool localClient ) : void
client NetworkClient
localClient bool
return void
        internal static void RegisterSystemHandlers(NetworkClient client, bool localClient)
        {
            if (localClient)
            {
                if (<>f__mg$cache0 == null)
                {
                    <>f__mg$cache0 = new NetworkMessageDelegate(ClientScene.OnLocalClientObjectDestroy);

Usage Example

コード例 #1
0
        internal void RegisterSystemHandlers(bool localClient)
        {
            ClientScene.RegisterSystemHandlers(this, localClient);
            this.RegisterHandlerSafe(14, new NetworkMessageDelegate(this.OnCRC));
            short msgType = 17;

            if (NetworkClient.< > f__mg$cache1 == null)
            {
                NetworkClient.< > f__mg$cache1 = new NetworkMessageDelegate(NetworkConnection.OnFragment);
            }
            this.RegisterHandlerSafe(msgType, NetworkClient.< > f__mg$cache1);
        }
All Usage Examples Of UnityEngine.Networking.ClientScene::RegisterSystemHandlers