UnityEngine.Networking.ClientScene.OnLocalClientObjectHide C# (CSharp) Method

OnLocalClientObjectHide() private static method

private static OnLocalClientObjectHide ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        private static void OnLocalClientObjectHide(NetworkMessage netMsg)
        {
            NetworkIdentity identity;
            netMsg.ReadMessage<ObjectDestroyMessage>(s_ObjectDestroyMessage);
            if (LogFilter.logDebug)
            {
                Debug.Log("ClientScene::OnLocalObjectObjHide netId:" + s_ObjectDestroyMessage.netId);
            }
            if (s_NetworkScene.GetNetworkIdentity(s_ObjectDestroyMessage.netId, out identity))
            {
                identity.OnSetLocalVisibility(false);
            }
        }