UnityEngine.Networking.ClientScene.OnRPCMessage C# (CSharp) Method

OnRPCMessage() private static method

private static OnRPCMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        private static void OnRPCMessage(NetworkMessage netMsg)
        {
            NetworkIdentity identity;
            int cmdHash = (int) netMsg.reader.ReadPackedUInt32();
            NetworkInstanceId netId = netMsg.reader.ReadNetworkId();
            if (LogFilter.logDebug)
            {
                Debug.Log(string.Concat(new object[] { "ClientScene::OnRPCMessage hash:", cmdHash, " netId:", netId }));
            }
            if (s_NetworkScene.GetNetworkIdentity(netId, out identity))
            {
                identity.HandleRPC(cmdHash, netMsg.reader);
            }
            else if (LogFilter.logWarn)
            {
                Debug.LogWarning("Did not find target for RPC message for " + netId);
            }
        }