UnityEngine.Networking.ClientScene.GetStringForAssetId C# (CSharp) Method

GetStringForAssetId() static private method

static private GetStringForAssetId ( NetworkHash128 assetId ) : string
assetId NetworkHash128
return string
        internal static string GetStringForAssetId(NetworkHash128 assetId)
        {
            GameObject obj2;
            SpawnDelegate delegate2;
            if (NetworkScene.GetPrefab(assetId, out obj2))
            {
                return obj2.name;
            }
            if (NetworkScene.GetSpawnHandler(assetId, out delegate2))
            {
                return DotNetCompatibility.GetMethodName(delegate2);
            }
            return "unknown";
        }

Usage Example

コード例 #1
0
        private static void OnObjectDestroy(NetworkMessage netMsg)
        {
            netMsg.ReadMessage <ObjectDestroyMessage>(ClientScene.s_ObjectDestroyMessage);
            if (LogFilter.logDebug)
            {
                Debug.Log((object)("ClientScene::OnObjDestroy netId:" + (object)ClientScene.s_ObjectDestroyMessage.netId));
            }
            NetworkIdentity uv;

            if (ClientScene.s_NetworkScene.GetNetworkIdentity(ClientScene.s_ObjectDestroyMessage.netId, out uv))
            {
                NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Incoming, (short)1, ClientScene.GetStringForAssetId(uv.assetId), 1);
                uv.OnNetworkDestroy();
                if (!NetworkScene.InvokeUnSpawnHandler(uv.assetId, uv.gameObject))
                {
                    if (uv.sceneId.IsEmpty())
                    {
                        Object.Destroy((Object)uv.gameObject);
                    }
                    else
                    {
                        uv.gameObject.SetActive(false);
                        ClientScene.s_SpawnableObjects[uv.sceneId] = uv;
                    }
                }
                ClientScene.s_NetworkScene.RemoveLocalObject(ClientScene.s_ObjectDestroyMessage.netId);
            }
            else
            {
                if (!LogFilter.logDebug)
                {
                    return;
                }
                Debug.LogWarning((object)("Did not find target for destroy message for " + (object)ClientScene.s_ObjectDestroyMessage.netId));
            }
        }
All Usage Examples Of UnityEngine.Networking.ClientScene::GetStringForAssetId