UnityEngine.Networking.ClientScene.OnSyncListMessage C# (CSharp) Method

OnSyncListMessage() private static method

private static OnSyncListMessage ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        private static void OnSyncListMessage(NetworkMessage netMsg)
        {
            NetworkIdentity identity;
            NetworkInstanceId netId = netMsg.reader.ReadNetworkId();
            int cmdHash = (int) netMsg.reader.ReadPackedUInt32();
            if (LogFilter.logDebug)
            {
                Debug.Log("ClientScene::OnSyncListMessage " + netId);
            }
            if (s_NetworkScene.GetNetworkIdentity(netId, out identity))
            {
                identity.HandleSyncList(cmdHash, netMsg.reader);
            }
            else if (LogFilter.logWarn)
            {
                Debug.LogWarning("Did not find target for SyncList message for " + netId);
            }
            NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Outgoing, 9, NetworkBehaviour.GetCmdHashHandlerName(cmdHash), 1);
        }