UnityEngine.Networking.ClientScene.RegisterSpawnHandler C# (CSharp) Method

RegisterSpawnHandler() public static method

This is an advanced spawning function that registers a custom assetId with the UNET spawning system.

public static RegisterSpawnHandler ( NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler ) : void
assetId NetworkHash128 Custom assetId string.
spawnHandler SpawnDelegate A method to use as a custom spawnhandler on clients.
unspawnHandler UnSpawnDelegate A method to use as a custom un-spawnhandler on clients.
return void
        public static void RegisterSpawnHandler(NetworkHash128 assetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
        {
            NetworkScene.RegisterSpawnHandler(assetId, spawnHandler, unspawnHandler);
        }