UnityEngine.Networking.ClientScene.RegisterPrefab C# (CSharp) Method

RegisterPrefab() public static method

Registers a prefab with the UNET spawning system.

public static RegisterPrefab ( GameObject prefab ) : void
prefab UnityEngine.GameObject A Prefab that will be spawned.
return void
        public static void RegisterPrefab(GameObject prefab)
        {
            NetworkScene.RegisterPrefab(prefab);
        }

Same methods

ClientScene::RegisterPrefab ( GameObject prefab, NetworkHash128 newAssetId ) : void
ClientScene::RegisterPrefab ( GameObject prefab, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler ) : void

Usage Example

コード例 #1
0
 internal void RegisterClientMessages(NetworkClient client)
 {
     client.RegisterHandler(32, OnClientConnectInternal);
     client.RegisterHandler(33, OnClientDisconnectInternal);
     client.RegisterHandler(36, OnClientNotReadyMessageInternal);
     client.RegisterHandler(34, OnClientErrorInternal);
     client.RegisterHandler(39, OnClientSceneInternal);
     if (m_PlayerPrefab != null)
     {
         ClientScene.RegisterPrefab(m_PlayerPrefab);
     }
     foreach (GameObject spawnPrefab in m_SpawnPrefabs)
     {
         if (spawnPrefab != null)
         {
             ClientScene.RegisterPrefab(spawnPrefab);
         }
     }
 }
All Usage Examples Of UnityEngine.Networking.ClientScene::RegisterPrefab