UnityEngine.Networking.ClientScene.OnClientAuthority C# (CSharp) Method

OnClientAuthority() private static method

private static OnClientAuthority ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        private static void OnClientAuthority(NetworkMessage netMsg)
        {
            NetworkIdentity identity;
            netMsg.ReadMessage<ClientAuthorityMessage>(s_ClientAuthorityMessage);
            if (LogFilter.logDebug)
            {
                Debug.Log(string.Concat(new object[] { "ClientScene::OnClientAuthority for  connectionId=", netMsg.conn.connectionId, " netId: ", s_ClientAuthorityMessage.netId }));
            }
            if (s_NetworkScene.GetNetworkIdentity(s_ClientAuthorityMessage.netId, out identity))
            {
                identity.HandleClientAuthority(s_ClientAuthorityMessage.authority);
            }
        }