private static void OnObjectSpawnScene(NetworkMessage netMsg)
{
netMsg.ReadMessage <ObjectSpawnSceneMessage>(ClientScene.s_ObjectSpawnSceneMessage);
if (LogFilter.logDebug)
{
Debug.Log((object)("Client spawn scene handler instantiating [netId:" + (object)ClientScene.s_ObjectSpawnSceneMessage.netId + " sceneId:" + (object)ClientScene.s_ObjectSpawnSceneMessage.sceneId + " pos:" + (object)ClientScene.s_ObjectSpawnSceneMessage.position));
}
NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Incoming, (short)10, "sceneId", 1);
NetworkIdentity uv1;
if (ClientScene.s_NetworkScene.GetNetworkIdentity(ClientScene.s_ObjectSpawnSceneMessage.netId, out uv1))
{
ClientScene.ApplySpawnPayload(uv1, ClientScene.s_ObjectSpawnSceneMessage.position, ClientScene.s_ObjectSpawnSceneMessage.payload, ClientScene.s_ObjectSpawnSceneMessage.netId, uv1.gameObject);
}
else
{
NetworkIdentity uv2 = ClientScene.SpawnSceneObject(ClientScene.s_ObjectSpawnSceneMessage.sceneId);
if ((Object)uv2 == (Object)null)
{
if (!LogFilter.logError)
{
return;
}
Debug.LogError((object)("Spawn scene object not found for " + (object)ClientScene.s_ObjectSpawnSceneMessage.sceneId));
}
else
{
if (LogFilter.logDebug)
{
Debug.Log((object)("Client spawn for [netId:" + (object)ClientScene.s_ObjectSpawnSceneMessage.netId + "] [sceneId:" + (object)ClientScene.s_ObjectSpawnSceneMessage.sceneId + "] obj:" + uv2.gameObject.name));
}
ClientScene.ApplySpawnPayload(uv2, ClientScene.s_ObjectSpawnSceneMessage.position, ClientScene.s_ObjectSpawnSceneMessage.payload, ClientScene.s_ObjectSpawnSceneMessage.netId, uv2.gameObject);
}
}
}