UnityEngine.Networking.ClientScene.ConnectLocalServer C# (CSharp) Method

ConnectLocalServer() public static method

Create and connect a local client instance to the local server. This makes the client into a "host" - a client and server in the same process.

public static ConnectLocalServer ( ) : NetworkClient
return NetworkClient
        public static NetworkClient ConnectLocalServer()
        {
            LocalClient client = new LocalClient();
            NetworkServer.instance.ActivateLocalClientScene();
            client.InternalConnectLocalServer(true);
            return client;
        }

Usage Example

コード例 #1
0
 private NetworkClient ConnectLocalClient()
 {
     if (LogFilter.logDebug)
     {
         Debug.Log("NetworkManager StartHost port:" + m_NetworkPort);
     }
     m_NetworkAddress = "localhost";
     client           = ClientScene.ConnectLocalServer();
     RegisterClientMessages(client);
     return(client);
 }
All Usage Examples Of UnityEngine.Networking.ClientScene::ConnectLocalServer