private void SquadMove(PlayerModel clone, int toTeam, int toSquad, bool logOnly)
{
// Do the move
if (!EnableLoggingOnlyMode && !logOnly) {
DebugScrambler("^1^bMOVE SQUAD^n^0 ^b" + clone.FullName + "^n to " + GetTeamName(toTeam) + " team, " + GetSquadName(toSquad) + " squad");
ServerCommand("admin.movePlayer", clone.Name, toTeam.ToString(), toSquad.ToString(), "false");
Thread.Sleep(60);
} else {
DebugScrambler("^9(SIMULATED) ^1^bMOVE SQUAD^n^0 ^b" + clone.FullName + "^n to " + GetTeamName(toTeam) + " team, " + GetSquadName(toSquad) + " squad");
}
// force squad to new squad id
clone.Squad = toSquad;
}