PRoConEvents.MULTIbalancer.ResetSettings C# (CSharp) Method

ResetSettings() private method

private ResetSettings ( ) : void
return void
        private void ResetSettings()
        {
            MULTIbalancer rhs = new MULTIbalancer();

            /* ===== SECTION 0 - Presets ===== */

            Preset = rhs.Preset;
            // EnableUnstacking = rhs.EnableUnstacking; // don't reset EnableUnstacking
            EnableAdminKillForFastBalance = rhs.EnableAdminKillForFastBalance;
            SelectFastBalanceBy = rhs.SelectFastBalanceBy;

            /* ===== SECTION 1 - Settings ===== */

            DebugLevel = rhs.DebugLevel;
            MaximumServerSize = rhs.MaximumServerSize;
            EnableBattlelogRequests = rhs.EnableBattlelogRequests;
            MaximumRequestRate =  rhs.MaximumRequestRate;
            WaitTimeout = rhs.WaitTimeout;
            WhichBattlelogStats = rhs.WhichBattlelogStats;
            MaxTeamSwitchesByStrongPlayers = rhs.MaxTeamSwitchesByStrongPlayers;
            MaxTeamSwitchesByWeakPlayers = rhs.MaxTeamSwitchesByWeakPlayers;
            UnlimitedTeamSwitchingDuringFirstMinutesOfRound = rhs.UnlimitedTeamSwitchingDuringFirstMinutesOfRound;
            Enable2SlotReserve = rhs.Enable2SlotReserve;
            EnablerecruitCommand = rhs.EnablerecruitCommand;
            EnableWhitelistingOfReservedSlotsList = rhs.EnableWhitelistingOfReservedSlotsList;
            SecondsUntilAdaptiveSpeedBecomesFast = rhs.SecondsUntilAdaptiveSpeedBecomesFast;
            EnableInGameCommands = rhs.EnableInGameCommands;
            ReassignNewPlayers = rhs.ReassignNewPlayers;
            // Whitelist = rhs.Whitelist; // don't reset the whitelist
            // DisperseEvenlyList = rhs.DisperseEvenlyList; // don't reset the dispersal list
            EnableTicketLossRateLogging = rhs.EnableTicketLossRateLogging;

            /* ===== SECTION 2 - Exclusions ===== */

            OnWhitelist = rhs.OnWhitelist;
            OnFriendsList = rhs.OnFriendsList;
            ApplyFriendsListToTeam = rhs.ApplyFriendsListToTeam;
            TopScorers = rhs.TopScorers;
            SameClanTagsInSquad = rhs.SameClanTagsInSquad;
            SameClanTagsInTeam = rhs.SameClanTagsInTeam;
            SameClanTagsForRankDispersal = rhs.SameClanTagsForRankDispersal;
            LenientRankDispersal = rhs.LenientRankDispersal;
            MinutesAfterJoining = rhs.MinutesAfterJoining;
            MinutesAfterBeingMoved = rhs.MinutesAfterBeingMoved;
            JoinedEarlyPhase = rhs.JoinedEarlyPhase;
            JoinedMidPhase = rhs.JoinedMidPhase;
            JoinedLatePhase = rhs.JoinedLatePhase;

            /* ===== SECTION 3 - Round Phase & Population Settings ===== */

            EarlyPhaseTicketPercentageToUnstack = rhs.EarlyPhaseTicketPercentageToUnstack;
            MidPhaseTicketPercentageToUnstack = rhs.MidPhaseTicketPercentageToUnstack;
            LatePhaseTicketPercentageToUnstack = rhs.LatePhaseTicketPercentageToUnstack;

            SpellingOfSpeedNamesReminder = rhs.SpellingOfSpeedNamesReminder;

            EarlyPhaseBalanceSpeed = rhs.EarlyPhaseBalanceSpeed;
            MidPhaseBalanceSpeed = rhs.MidPhaseBalanceSpeed;
            LatePhaseBalanceSpeed = rhs.LatePhaseBalanceSpeed;

            /* ===== SECTION 4 - Scrambler ===== */

            OnlyByCommand = rhs.OnlyByCommand;
            OnlyOnNewMaps = rhs.OnlyOnNewMaps;
            OnlyOnFinalTicketPercentage = rhs.OnlyOnFinalTicketPercentage;
            ScrambleBy = rhs.ScrambleBy;
            KeepClanTagsInSameTeam = rhs.KeepClanTagsInSameTeam;
            KeepFriendsInSameTeam = rhs.KeepFriendsInSameTeam;
            DivideBy = rhs.DivideBy;
            ClanTagToDivideBy = rhs.ClanTagToDivideBy;
            DelaySeconds = rhs.DelaySeconds;

            /* ===== SECTION 5 - Messages ===== */

            QuietMode =  rhs.QuietMode;
            YellDurationSeconds = rhs.YellDurationSeconds;
            BadBecauseMovedByBalancer = rhs.BadBecauseMovedByBalancer;
            BadBecauseWinningTeam = rhs.BadBecauseWinningTeam;
            BadBecauseBiggestTeam = rhs.BadBecauseBiggestTeam;
            BadBecauseRank = rhs.BadBecauseRank;
            BadBecauseDispersalList = rhs.BadBecauseDispersalList;
            BadBecauseClan = rhs.BadBecauseClan; // DCE
            ChatMovedForBalance = rhs.ChatMovedForBalance;
            YellMovedForBalance = rhs.YellMovedForBalance;
            ChatMovedToUnstack = rhs.ChatMovedToUnstack;
            YellMovedToUnstack = rhs.YellMovedToUnstack;
            ChatDetectedBadTeamSwitch = rhs.ChatDetectedBadTeamSwitch;
            YellDetectedBadTeamSwitch = rhs.YellDetectedBadTeamSwitch;
            ChatDetectedGoodTeamSwitch = rhs.ChatDetectedGoodTeamSwitch;
            YellDetectedGoodTeamSwitch = rhs.YellDetectedGoodTeamSwitch;
            ChatAfterUnswitching = rhs.ChatAfterUnswitching;
            YellAfterUnswitching = rhs.YellAfterUnswitching;
            TeamsWillBeScrambled = rhs.TeamsWillBeScrambled;
            ChatAutobalancing = rhs.ChatAutobalancing;
            YellAutobalancing = rhs.YellAutobalancing;

            /* ===== SECTION 6 - Unswitcher ===== */

            ForbidSwitchingAfterAutobalance = rhs.ForbidSwitchingAfterAutobalance;
            ForbidSwitchingToWinningTeam = rhs.ForbidSwitchingToWinningTeam;
            ForbidSwitchingToBiggestTeam = rhs.ForbidSwitchingToBiggestTeam;
            ForbidSwitchingAfterDispersal = rhs.ForbidSwitchingAfterDispersal;
            EnableImmediateUnswitch = rhs.EnableImmediateUnswitch;

            /* ===== SECTION 7 - TBD ===== */

            /* ===== SECTION 8 - Per-Mode Settings ===== */

            List<String> simpleModes = GetSimplifiedModes();

            fPerMode.Clear();

            foreach (String sm in simpleModes) {
            PerModeSettings oneSet = null;
            if (!fPerMode.ContainsKey(sm)) {
            oneSet = new PerModeSettings(sm, fGameVersion);
            fPerMode[sm] = oneSet;
            }
            }

            /* ===== SECTION 9 - Debug Settings ===== */

            ShowCommandInLog = rhs.ShowCommandInLog;
            LogChat = rhs.LogChat;
            EnableLoggingOnlyMode = rhs.EnableLoggingOnlyMode;
            EnableRiskyFeatures = rhs.EnableRiskyFeatures;
        }
MULTIbalancer