PRoConEvents.MULTIbalancer.ResetRound C# (CSharp) Method

ResetRound() private method

private ResetRound ( ) : void
return void
        private void ResetRound()
        {
            ClearTeams();

            for (int i = 0; i < fTickets.Length; i++) {
            fTickets[i] = 0;
            }

            fRoundStartTimestamp = DateTime.Now;
            fFullUnstackSwapTimestamp = DateTime.MinValue;

            lock (fAllPlayers) {
            foreach (String name in fAllPlayers) {
            try {
                if (!fKnownPlayers.ContainsKey(name)) {
                    ConsoleDebug("ResetRound: " + name + " not in fKnownPlayers");
                    continue;
                }
                PlayerModel m = null;
                lock (fKnownPlayers) {
                    m = fKnownPlayers[name];
                }

                m.ResetRound();
            } catch (Exception e) {
                ConsoleException(e);
            }
            }
            }

            fBalancedRound = 0;
            fUnstackedRound = 0;
            fUnswitchedRound = 0;
            fExcludedRound = 0;
            fExemptRound = 0;
            fFailedRound = 0;
            fTotalRound = 0;
            fReassignedRound = 0;
            fUnstackState = UnstackState.Off;
            fRushStage = 0;
            fRushPrevAttackerTickets = 0;
            fTimeOutOfJoint = 0;
            fRoundsEnabled = fRoundsEnabled + 1;
            fGrandTotalQuits = fGrandTotalQuits + fTotalQuits;
            fTotalQuits = 0;
            fGrandRageQuits = fGrandRageQuits + fRageQuits;
            fRageQuits = 0;
            fScrambleByCommand = false;
            fDisableUnswitcherByRemote = false;

            fLastBalancedTimestamp = DateTime.MinValue;

            ResetAverageTicketLoss();
            fTicketLossHistogram.Clear();
        }
MULTIbalancer