PRoConEvents.MULTIbalancer.OnPluginLoadingEnv C# (CSharp) Method

OnPluginLoadingEnv() public method

public OnPluginLoadingEnv ( List lstPluginEnv ) : void
lstPluginEnv List
return void
        public void OnPluginLoadingEnv(List<string> lstPluginEnv)
        {
            foreach (String env in lstPluginEnv)
            {
            DebugWrite("^9OnPluginLoadingEnv: " + env, 8);
            }
            switch (lstPluginEnv[1])
            {
            case "BF3": fGameVersion = GameVersion.BF3; break;
            case "BF4": fGameVersion = GameVersion.BF4; break;
            case "BFHL": fGameVersion = GameVersion.BFH; break;
            default: break;
            }
            ConsoleWrite("^2Game Version = " + lstPluginEnv[1], 0);
            /*
            Version PRoConVersion = new Version(lstPluginEnv[0]);
            this.m_strPRoConVersion = PRoConVersion.ToString();
            this.m_strServerGameType = lstPluginEnv[1].ToLower();
            this.m_strGameMod = lstPluginEnv[2];
            this.m_strServerVersion = lstPluginEnv[3];
            this.m_strSandboxEnabled = lstPluginEnv[4];

            if (this.m_strServerGameType == "bf3") {
            this.m_iTimeDivider = 1000;
            }
            */
        }
MULTIbalancer