PRoConEvents.MULTIbalancer.Reset C# (CSharp) Method

Reset() private method

private Reset ( ) : void
return void
        private void Reset()
        {
            ResetRound();

            lock (fPriorityFetchQ) {
            fPriorityFetchQ.Clear();
            Monitor.Pulse(fPriorityFetchQ);
            }

            lock (fMoveQ) {
            fMoveQ.Clear();
            Monitor.Pulse(fMoveQ);
            }

            lock (fListPlayersQ) {
            fListPlayersQ.Clear();
            Monitor.Pulse(fListPlayersQ);
            }

            lock (fAllPlayers) {
            fAllPlayers.Clear();
            }

            lock (fMoving) {
            fMoving.Clear();
            }

            lock (fMoveStash) {
            fMoveStash.Clear();
            }

            lock (fExtrasLock) {
            fExtraNames.Clear();
            fDebugScramblerSuspects.Clear();
            }

            fReassigned.Clear();
            fPendingTeamChange.Clear();
            fUnassigned.Clear();

            /*
            fKnownPlayers is not cleared right away, since we want to retain stats from previous plugin sessions.
            It will be garbage collected after MODEL_MINUTES.
            */

            fServerInfo = null; // release Procon reference
            fListPlayersTimestamp = DateTime.MinValue;
            fRefreshCommand = false;
            fServerUptime = 0;
            fServerCrashed  = false;
            fFinalStatus = null;
            fMaxTickets = -1;
            fBalanceIsActive = false;
            fIsFullRound = false;
            fLastMsg = null;
            fRoundsEnabled = 0;
            fGrandTotalQuits = 0;
            fGrandRageQuits = 0;
            fWhileScrambling = false;
            fUpdateTicketsRequest = null;
            fTotalRoundEndingRounds = 0;
            fTotalRoundEndingSeconds = 0;
            fLastAutoChatTimestamp = DateTime.MinValue;

            fDebugScramblerBefore[0].Clear();
            fDebugScramblerBefore[1].Clear();
            fDebugScramblerAfter[0].Clear();
            fDebugScramblerAfter[1].Clear();
            fDebugScramblerStartRound[0].Clear();
            fDebugScramblerStartRound[1].Clear();
        }
MULTIbalancer