PRoConEvents.MULTIbalancer.ScrambleMove C# (CSharp) Method

ScrambleMove() private method

private ScrambleMove ( PlayerModel clone, int where, bool logOnly ) : void
clone PlayerModel
where int
logOnly bool
return void
        private void ScrambleMove(PlayerModel clone, int where, bool logOnly)
        {
            int toSquad = 0;
            int toTeam = where;

            // Move to available squad
            if (!IsKnownPlayer(clone.Name)) return; // might have left
            String xt = ExtractTag(clone);
            String name = clone.Name;
            if (!String.IsNullOrEmpty(xt)) name = "[" + xt + "]" + name;
            toSquad = clone.ScrambledSquad;
            if (toSquad < 0 || toSquad > (SQUAD_NAMES.Length - 1)) {
            ConsoleDebug("ScrambleMove: why is ^b" + name + "^n scrambled to squad " + toSquad + "?");
            return;
            }
            if (toSquad == 0) {
            ConsoleDebug("ScrambleMove: why is ^b" + name + "^n scrambled to squad 0?");
            return;
            }
            if (clone.Team == toTeam && clone.Squad == toSquad) {
            ConsoleDebug("ScrambleMove: skipping scramble move of ^b" + clone.FullName + "^n, already in right team and squad");
            return;
            }

            // Do the move
            if (!EnableLoggingOnlyMode && !logOnly) {
            DebugScrambler("^1^bMOVE^n^0 ^b" + clone.FullName + "^n to " + GetTeamName(toTeam) + " team, squad " + GetSquadName(toSquad));
            ServerCommand("admin.movePlayer", clone.Name, toTeam.ToString(), toSquad.ToString(), "false");
            Thread.Sleep(60);
            } else {
            DebugScrambler("^9(SIMULATED) ^1^bMOVE^n^0 ^b" + clone.FullName + "^n to " + GetTeamName(toTeam) + " team, squad " + GetSquadName(toSquad));
            }

            // For debugging and since this is a clone model, update Team & Squad to reflect move
            clone.Team = toTeam;
            clone.Squad = toSquad;
        }
MULTIbalancer