private PlayerModel GetPlayer(String name)
{
if (String.IsNullOrEmpty(name)) return null;
PlayerModel p = null;
lock (fKnownPlayers) {
if (!fKnownPlayers.TryGetValue(name, out p)) {
p = null;
}
}
if (p == null && DebugLevel >= 8) ConsoleDebug("GetPlayer unknown player ^b" + name);
return p;
}