PRoConEvents.MULTIbalancer.AddPlayerFetch C# (CSharp) Method

AddPlayerFetch() private method

private AddPlayerFetch ( String name ) : void
name String
return void
        private void AddPlayerFetch(String name)
        {
            if (!EnableBattlelogRequests) return;
            if (String.IsNullOrEmpty(name)) return;
            PlayerModel player = GetPlayer(name);
            if (player == null) return;
            if (player.TagFetchStatus.State != FetchState.New && player.TagFetchStatus.State != FetchState.InQueue) {
            DebugFetch("Cannot refetch tag for player ^b" + player.Name + "^n, previous result was " + player.TagFetchStatus.State);
            if (WhichBattlelogStats == BattlelogStats.ClanTagOnly) return;
            }
            if (player.StatsFetchStatus.State != FetchState.New && player.TagFetchStatus.State != FetchState.InQueue) {
            DebugFetch("Cannot refetch stats for player ^b" + player.Name + "^n, previous result was " + player.StatsFetchStatus.State);
            return;
            }
            player.TagFetchStatus.State = FetchState.InQueue;
            player.StatsFetchStatus.State = FetchState.InQueue;
            lock (fPriorityFetchQ) {
            if (!fPriorityFetchQ.Contains(name)) {
            fPriorityFetchQ.Enqueue(name);
            Monitor.Pulse(fPriorityFetchQ);
            }
            }
        }
MULTIbalancer