public override void OnLogin()
{
if (!fIsEnabled) return;
DebugWrite("Got ^bOnLogin^n", 8);
try {
if (fPluginState != PluginState.Active) return;
DebugWrite("^1^bRECONNECTING ...^n", 3);
fGotLogin = true;
ScheduleListPlayers(1);
} catch (Exception e) {
ConsoleException(e);
}
}