public RemoveCamera ( string name ) : void | ||
name | string | Name of the camera to remove. |
return | void |
public virtual void RemoveCamera( string name )
{
Debug.Assert( this.cameraList.ContainsKey( name ),
string.Format( "Camera '{0}' does not exist in the scene.", name ) );
this.RemoveCamera( this.cameraList[ name ] );
}
SceneManager::RemoveCamera ( Camera camera ) : void |