Axiom.Core.SceneManager.UpdateRenderQueueSplitOptions C# (CSharp) Method

UpdateRenderQueueSplitOptions() private method

private UpdateRenderQueueSplitOptions ( ) : void
return void
		private void UpdateRenderQueueSplitOptions()
		{
			RenderQueue q = this.GetRenderQueue();
			if ( this.IsShadowTechniqueStencilBased )
			{
				// Casters can always be receivers
				q.ShadowCastersCannotBeReceivers = false;
			}
			else // texture based
			{
				q.ShadowCastersCannotBeReceivers = !this.shadowTextureSelfShadow;
			}

			if ( this.IsShadowTechniqueAdditive && this.currentViewport.ShowShadows )
			{
				// Additive lighting, we need to split everything by illumination stage
				q.SplitPassesByLightingType = true;
			}
			else
			{
				q.SplitPassesByLightingType = false;
			}

			if ( this.IsShadowTechniqueInUse && this.currentViewport.ShowShadows )
			{
				// Tell render queue to split off non-shadowable materials
				q.SplitNoShadowPasses = true;
			}
			else
			{
				q.SplitNoShadowPasses = false;
			}
		}
SceneManager