Axiom.Core.SceneManager.InitShadowModulativePass C# (CSharp) Method

InitShadowModulativePass() private method

private InitShadowModulativePass ( ) : void
return void
		private void InitShadowModulativePass()
		{
			Material matModStencil = (Material)MaterialManager.Instance[ STENCIL_SHADOW_MODULATIVE_MATERIAL ];

			if ( matModStencil == null )
			{
				// Create
				matModStencil =
					(Material)
					MaterialManager.Instance.Create( STENCIL_SHADOW_MODULATIVE_MATERIAL,
													 ResourceGroupManager.InternalResourceGroupName );

				this.shadowModulativePass = matModStencil.GetTechnique( 0 ).GetPass( 0 );
				this.shadowModulativePass.SetSceneBlending( SceneBlendFactor.DestColor, SceneBlendFactor.Zero );
				this.shadowModulativePass.LightingEnabled = false;
				this.shadowModulativePass.DepthWrite = false;
				this.shadowModulativePass.DepthCheck = false;
				TextureUnitState t = this.shadowModulativePass.CreateTextureUnitState();
				t.SetColorOperationEx(
					LayerBlendOperationEx.Modulate,
					LayerBlendSource.Manual,
					LayerBlendSource.Current,
					this.shadowColor );
				this.shadowModulativePass.CullingMode = CullingMode.None;
			}
			else
			{
				this.shadowModulativePass = matModStencil.GetTechnique( 0 ).GetPass( 0 );
			}
		}
SceneManager