public void OnLoad()
{
var dir = Directory.GetCurrentDirectory();
ResourceGroupManager.Instance.AddResourceLocation(dir, "Folder");
//MaterialManager.Instance.Initialize();
_scene = _root.CreateSceneManager("DefaultSceneManager", "SLSharpInstance");
_scene.ClearScene();
Bindings.Axiom.SLSharp.Init();
Shader.DebugMode = true;
//Shader.DebugMode = true;
_clipmap = new Clipmap(_scene);
RecalcHeight();
_camera = _scene.CreateCamera("MainCamera");
_camera.Position = new Vector3(0, 0, 5);
_camera.LookAt(Vector3.Zero);
_camera.Near = 0.001f;
_camera.Far = 20.0f;
_camera.AutoAspectRatio = true;
var vp = _window.AddViewport(_camera);
vp.BackgroundColor = ColorEx.CornflowerBlue;
}