Axiom.Core.SceneManager.CreateEntity C# (CSharp) Method

CreateEntity() public method

Create an Entity (instance of a discrete mesh).
public CreateEntity ( string name, Axiom.Core.Mesh mesh ) : Entity
name string The name to be given to the entity (must be unique).
mesh Axiom.Core.Mesh The mesh to use.
return Entity
		public virtual Entity CreateEntity( string name, Mesh mesh )
		{
			NamedParameterList param = new NamedParameterList();
			param.Add( "mesh", mesh );
			return (Entity)this.CreateMovableObject( name, EntityFactory.TypeName, param );
		}

Same methods

SceneManager::CreateEntity ( string name, PrefabEntity prefab ) : Entity
SceneManager::CreateEntity ( string name, string meshName ) : Entity

Usage Example

Beispiel #1
0
        public Arena(SceneManager pSceneManager, Int32 pScale, Int32 pNumAdditionalGrids)
        {
            var random = new Random();
            var topgrid = pSceneManager.CreateEntity("grid top", "grid.mesh");
            var topgridnode = pSceneManager.RootSceneNode.CreateChildSceneNode("grid top");

            topgridnode.Position = new Vector3(0, 0, -10);
            topgridnode.Orientation = Quaternion.FromAxes(Vector3.UnitX, Vector3.UnitZ, Vector3.NegativeUnitY);
            topgridnode.Scale = new Vector3(pScale, 1, pScale);
            topgridnode.AttachObject(topgrid);

            Width = (Int32)(topgrid.BoundingBox.Size.x * pScale);
            Height = (Int32)(topgrid.BoundingBox.Size.z * pScale);

            Right = Width / 2;
            Bottom = Height / 2;
            Left = -Right;
            Top = -Bottom;

            for (var i = 1; i <= pNumAdditionalGrids; i++)
            {
                var grid = pSceneManager.CreateEntity("grid" + i, "grid.mesh");
                var gridnode = pSceneManager.RootSceneNode.CreateChildSceneNode("grid" + i);

                gridnode.Position = new Vector3(
                    random.Next(-pScale / 5, pScale / 5),
                    random.Next(-pScale / 5, pScale / 5),
                    -10 - pScale * i / 10);
                gridnode.Orientation = Quaternion.FromAxes(
                    Vector3.UnitX,
                    Vector3.UnitZ,
                    Vector3.NegativeUnitY);
                gridnode.Scale = new Vector3(
                    pScale + i * random.Next(pScale / 8, pScale / 4),
                    1,
                    pScale + i * random.Next(pScale / 8, pScale / 4));
                gridnode.AttachObject(grid);
            }
        }
All Usage Examples Of Axiom.Core.SceneManager::CreateEntity
SceneManager