Axiom.Core.SceneManager.RenderQueueGroupObjects C# (CSharp) Method

RenderQueueGroupObjects() protected method

Render the objects in a given queue group.
protected RenderQueueGroupObjects ( RenderQueueGroup group ) : void
group RenderQueueGroup Group containing the objects to render.
return void
		protected virtual void RenderQueueGroupObjects( RenderQueueGroup group )
		{
			// Redirect to alternate versions if stencil shadows in use
			bool doShadows = group.ShadowsEnabled && this.currentViewport.ShowShadows &&
							 !this.suppressShadows && !this.suppressRenderStateChanges;
			if ( doShadows && this.shadowTechnique == ShadowTechnique.StencilAdditive )
			{
				this.RenderAdditiveStencilShadowedQueueGroupObjects( group );
			}
			else if ( doShadows && this.shadowTechnique == ShadowTechnique.StencilModulative )
			{
				this.RenderModulativeStencilShadowedQueueGroupObjects( group );
			}
			else if ( this.IsShadowTechniqueTextureBased )
			{
				// Modulative texture shadows in use
				if ( this.illuminationStage == IlluminationRenderStage.RenderToTexture )
				{
					// Shadow caster pass
					if ( this.currentViewport.ShowShadows && !this.suppressShadows && !this.suppressRenderStateChanges )
					{
						this.RenderTextureShadowCasterQueueGroupObjects( group );
					}
				}
				else
				{
					// Ordinary + receiver pass
					if ( doShadows )
					{
						if ( this.IsShadowTechniqueAdditive )
						{
							this.RenderAdditiveTextureShadowedQueueGroupObjects( group );
						}
						else
						{
							this.RenderModulativeTextureShadowedQueueGroupObjects( group );
						}
					}
					else
					{
						this.RenderBasicQueueGroupObjects( group );
					}
				}
			}
			else
			{
				// No shadows, ordinary pass
				this.RenderBasicQueueGroupObjects( group );
			}
		}
SceneManager