Axiom.Core.SceneManager.UpdateRenderQueueGroupSplitOptions C# (CSharp) Method

UpdateRenderQueueGroupSplitOptions() private method

private UpdateRenderQueueGroupSplitOptions ( RenderQueueGroup group, bool suppressShadows, bool suppressRenderState ) : void
group RenderQueueGroup
suppressShadows bool
suppressRenderState bool
return void
		private void UpdateRenderQueueGroupSplitOptions( RenderQueueGroup group,
														 bool suppressShadows,
														 bool suppressRenderState )
		{
			if ( this.IsShadowTechniqueStencilBased )
			{
				// Casters can always be receivers
				group.ShadowCastersCannotBeReceivers = false;
			}
			else if ( this.IsShadowTechniqueTextureBased )
			{
				group.ShadowCastersCannotBeReceivers = !this.shadowTextureSelfShadow;
			}

			if ( !suppressShadows && this.currentViewport.ShowShadows && this.IsShadowTechniqueAdditive )
			{
				// Additive lighting, we need to split everything by illumination stage
				group.SplitPassesByLightingType = true;
			}
			else
			{
				group.SplitPassesByLightingType = false;
			}

			if ( !suppressShadows && this.currentViewport.ShowShadows && this.IsShadowTechniqueInUse )
			{
				// Tell render queue to split off non-shadowable materials
				group.SplitNoShadowPasses = true;
			}
			else
			{
				group.SplitNoShadowPasses = false;
			}
		}
SceneManager