Axiom.Core.SceneManager.QueueSkiesForRendering C# (CSharp) Method

QueueSkiesForRendering() private method

Internal method for queueing the sky objects with the params as previously set through SetSkyBox, SetSkyPlane and SetSkyDome.
private QueueSkiesForRendering ( Camera camera ) : void
camera Camera
return void
		internal virtual void QueueSkiesForRendering( Camera camera )
		{
			// translate the skybox by cam position
			if ( this.skyPlaneNode != null )
			{
				this.skyPlaneNode.Position = camera.DerivedPosition;
			}

			if ( this.skyBoxNode != null )
			{
				this.skyBoxNode.Position = camera.DerivedPosition;
			}

			if ( this.skyDomeNode != null )
			{
				this.skyDomeNode.Position = camera.DerivedPosition;
			}

			RenderQueueGroupID qid;

			// if the skyplane is enabled, queue up the single plane
			if ( this.isSkyPlaneEnabled )
			{
				qid = this.isSkyPlaneDrawnFirst ? RenderQueueGroupID.SkiesEarly : RenderQueueGroupID.SkiesLate;
				this.GetRenderQueue().AddRenderable( this.skyPlaneEntity.GetSubEntity( 0 ), 1, qid );
			}

			// if the skybox is enabled, queue up all the planes
			if ( this.isSkyBoxEnabled )
			{
				qid = this.isSkyBoxDrawnFirst ? RenderQueueGroupID.SkiesEarly : RenderQueueGroupID.SkiesLate;

				for ( int plane = 0; plane < 6; plane++ )
				{
					this.GetRenderQueue().AddRenderable( this.skyBoxEntities[ plane ].GetSubEntity( 0 ), 1, qid );
				}
			}

			// if the skydome is enabled, queue up all the planes
			if ( this.isSkyDomeEnabled )
			{
				qid = this.isSkyDomeDrawnFirst ? RenderQueueGroupID.SkiesEarly : RenderQueueGroupID.SkiesLate;

				for ( int plane = 0; plane < 5; ++plane )
				{
					this.GetRenderQueue().AddRenderable( this.skyDomeEntities[ plane ].GetSubEntity( 0 ), 1, qid );
				}
			}
		}
SceneManager