Axiom.Core.SceneManager.PrepareWorldGeometry C# (CSharp) Method

PrepareWorldGeometry() public method

Sets the source of the 'world' geometry, i.e. the large, mainly static geometry making up the world e.g. rooms, landscape etc. This function can be called before setWorldGeometry in a background thread, do to some slow tasks (e.g. IO) that do not involve the backend render system.
Depending on the type of SceneManager (subclasses will be specialised for particular world geometry types) you have requested via the Root or SceneManagerEnumerator classes, you can pass a stream to this method and it will attempt to load the world-level geometry for use. If the manager can only handle one input format the typeName parameter is not required. The stream passed will be read (and it's state updated).
public PrepareWorldGeometry ( Stream stream, string typeName ) : void
stream Stream Data stream containing data to load
typeName string String identifying the type of world geometry /// contained in the stream - not required if this manager only /// supports one type of world geometry. ///
return void
        public virtual void PrepareWorldGeometry( Stream stream, string typeName )
        {
            throw new NotImplementedException();
        }

Same methods

SceneManager::PrepareWorldGeometry ( string filename ) : void
SceneManager