Axiom.Core.SceneManager.RenderVisibleObjects C# (CSharp) Method

RenderVisibleObjects() protected method

Sends visible objects found in FindVisibleObjects to the rendering engine.
protected RenderVisibleObjects ( ) : void
return void
		protected internal virtual void RenderVisibleObjects()
		{
			// loop through each main render group ( which is already sorted)
			for ( int i = 0; i < this.GetRenderQueue().NumRenderQueueGroups; i++ )
			{
				RenderQueueGroupID queueID = this.GetRenderQueue().GetRenderQueueGroupID( i );
				RenderQueueGroup queueGroup = this.GetRenderQueue().GetQueueGroupByIndex( i );

				if ( !this.specialCaseRenderQueueList.IsRenderQueueToBeProcessed( queueID ) )
					continue;

				if ( queueID == RenderQueueGroupID.Main )
				{
					this.renderingMainGroup = true;
				}
				bool repeatQueue = false;

				// repeat
				do
				{
					if ( this.OnRenderQueueStarted( queueID, illuminationStage == IlluminationRenderStage.RenderToTexture ?
															 String.Empty :
															 String.Empty ) )
					{
						// someone requested we skip this queue
						continue;
					}

					if ( queueGroup.NumPriorityGroups > 0 )
					{
						// render objects in all groups
						this.RenderQueueGroupObjects( queueGroup );
					}

					// true if someone requested that we repeat this queue
					repeatQueue = this.OnRenderQueueEnded( queueID, illuminationStage == IlluminationRenderStage.RenderToTexture ?
																	 String.Empty :
																	 String.Empty );
				} while ( repeatQueue );

				this.renderingMainGroup = false;
			} // for each queue group
		}
SceneManager