public ExtractMovableObject ( string name, string typeName ) : void | ||
name | string | |
typeName | string | |
return | void |
public void ExtractMovableObject( string name, string typeName )
{
MovableObjectCollection objectMap = this.GetMovableObjectCollection( typeName );
lock ( objectMap )
{
objectMap.Remove( name );
}
}
SceneManager::ExtractMovableObject ( Axiom.Core.MovableObject m ) : void |