UnityEditor.HandleUtility.INTERNAL_CALL_Internal_PickRectObjects C# (CSharp) Method

INTERNAL_CALL_Internal_PickRectObjects() private method

private INTERNAL_CALL_Internal_PickRectObjects ( Camera cam, Rect &rect, bool selectPrefabRoots ) : UnityEngine.GameObject[]
cam UnityEngine.Camera
rect UnityEngine.Rect
selectPrefabRoots bool
return UnityEngine.GameObject[]
        private static extern GameObject[] INTERNAL_CALL_Internal_PickRectObjects(Camera cam, ref Rect rect, bool selectPrefabRoots);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 internal static GameObject[] Internal_PickRectObjects(Camera cam, Rect rect, bool selectPrefabRoots)
 {
     return(HandleUtility.INTERNAL_CALL_Internal_PickRectObjects(cam, ref rect, selectPrefabRoots));
 }