UnityEditor.HandleUtility.Repaint C# (CSharp) Method

Repaint() public static method

Repaint the current view.

public static Repaint ( ) : void
return void
        public static void Repaint()
        {
            Internal_Repaint();
        }

Usage Example

示例#1
0
        public void OnGUI(Rect position)
        {
            if (GradientEditor.s_Styles == null)
            {
                GradientEditor.s_Styles = new GradientEditor.Styles();
            }
            float num  = 16f;
            float num2 = 30f;
            float num3 = position.height - 2f * num - num2;

            position.height = num;
            this.ShowSwatchArray(position, this.m_AlphaSwatches, true);
            position.y += num;
            if (Event.current.type == EventType.Repaint)
            {
                position.height = num3;
                if (this.m_TextureDirty)
                {
                    this.BuildTexture();
                }
                GradientEditor.DrawGradientWithBackground(position, this.m_PreviewTex);
            }
            position.y     += num3;
            position.height = num;
            this.ShowSwatchArray(position, this.m_RGBSwatches, false);
            if (this.m_SelectedSwatch != null)
            {
                position.y     += num;
                position.height = num2;
                position.y     += 10f;
                float num4       = 45f;
                float num5       = 60f;
                float num6       = 20f;
                float labelWidth = 50f;
                float num7       = num5 + num6 + num5 + num4;
                Rect  position2  = position;
                position2.height            = 18f;
                position2.x                += 17f;
                position2.width            -= num7;
                EditorGUIUtility.labelWidth = labelWidth;
                if (this.m_SelectedSwatch.m_IsAlpha)
                {
                    EditorGUIUtility.fieldWidth = 30f;
                    EditorGUI.BeginChangeCheck();
                    float num8 = (float)EditorGUI.IntSlider(position2, GradientEditor.s_Styles.alphaText, (int)(this.m_SelectedSwatch.m_Value.r * 255f), 0, 255) / 255f;
                    if (EditorGUI.EndChangeCheck())
                    {
                        num8 = Mathf.Clamp01(num8);
                        this.m_SelectedSwatch.m_Value.r = (this.m_SelectedSwatch.m_Value.g = (this.m_SelectedSwatch.m_Value.b = num8));
                        this.AssignBack();
                        HandleUtility.Repaint();
                    }
                }
                else
                {
                    EditorGUI.BeginChangeCheck();
                    this.m_SelectedSwatch.m_Value = EditorGUI.ColorField(position2, GradientEditor.s_Styles.colorText, this.m_SelectedSwatch.m_Value, true, false);
                    if (EditorGUI.EndChangeCheck())
                    {
                        this.AssignBack();
                        HandleUtility.Repaint();
                    }
                }
                position2.x                += position2.width + num6;
                position2.width             = num4 + num5;
                EditorGUIUtility.labelWidth = num5;
                string kFloatFieldFormatString = EditorGUI.kFloatFieldFormatString;
                EditorGUI.kFloatFieldFormatString = "f1";
                EditorGUI.BeginChangeCheck();
                float value = EditorGUI.FloatField(position2, GradientEditor.s_Styles.locationText, this.m_SelectedSwatch.m_Time * 100f) / 100f;
                if (EditorGUI.EndChangeCheck())
                {
                    this.m_SelectedSwatch.m_Time = Mathf.Clamp(value, 0f, 1f);
                    this.AssignBack();
                }
                EditorGUI.kFloatFieldFormatString = kFloatFieldFormatString;
                position2.x    += position2.width;
                position2.width = 20f;
                GUI.Label(position2, GradientEditor.s_Styles.percentText);
            }
        }
All Usage Examples Of UnityEditor.HandleUtility::Repaint