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UnityEditor
HandleUtility
CameraNeedsToRenderIntoRT
UnityEditor.HandleUtility.CameraNeedsToRenderIntoRT C# (CSharp) Method
HandleUtility Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
CameraNeedsToRenderIntoRT()
private
method
private
CameraNeedsToRenderIntoRT
(
Camera
camera
) :
bool
camera
UnityEngine.Camera
return
bool
internal static extern bool CameraNeedsToRenderIntoRT(Camera camera); /// <summary>
HandleUtility
AddControl
AddDefaultControl
ApplyDottedWireMaterial
ApplyWireMaterial
BeginHandles
CalcLineTranslation
CalcRayPlaceOffset
CameraNeedsToRenderIntoRT
ClosestPointToArc
ClosestPointToDisc
ClosestPointToPolyLine
DistancePointBezier
DistancePointLine
DistancePointToLine
DistancePointToLineSegment
DistanceToArc
DistanceToCircle
DistanceToDiamond
DistanceToDiamondInternal
DistanceToDisc
DistanceToLine
DistanceToPolyLine
DistanceToRectangle
DistanceToRectangleInternal
EndHandles
FindNearestVertex
FindSelectionBase
GUIPointToWorldRay
GetHandleSize
GetParametrization
INTERNAL_CALL_CalcRayPlaceOffset
INTERNAL_CALL_DistancePointBezier
INTERNAL_CALL_Internal_FindNearestVertex
INTERNAL_CALL_Internal_PickClosestGO
INTERNAL_CALL_Internal_PickRectObjects
INTERNAL_CALL_IntersectRayMesh
InitHandleMaterials
Internal_FindNearestVertex
Internal_PickClosestGO
Internal_PickRectObjects
Internal_Repaint
Internal_SetHandleWireTextureIndex
IntersectRayMesh
PickGameObject
PickRectObjects
PointOnLineParameter
PopCamera
ProjectPointLine
PushCamera
RaySnap
Repaint
SetViewInfo
WorldPointToSizedRect
WorldToGUIPoint