private static extern bool INTERNAL_CALL_Internal_FindNearestVertex(Camera cam, ref Vector2 screenPoint, Transform[] objectsToSearch, Transform[] ignoreObjects, out Vector3 vertex); [MethodImpl(MethodImplOptions.InternalCall)]
private static bool Internal_FindNearestVertex(Camera cam, Vector2 screenPoint, Transform[] objectsToSearch, Transform[] ignoreObjects, out Vector3 vertex) { return HandleUtility.INTERNAL_CALL_Internal_FindNearestVertex(cam, ref screenPoint, objectsToSearch, ignoreObjects, out vertex); }