UnityEditor.HandleUtility.INTERNAL_CALL_Internal_FindNearestVertex C# (CSharp) Method

INTERNAL_CALL_Internal_FindNearestVertex() private method

private INTERNAL_CALL_Internal_FindNearestVertex ( Camera cam, Vector2 &screenPoint, Transform objectsToSearch, Transform ignoreObjects, Vector3 &vertex ) : bool
cam UnityEngine.Camera
screenPoint Vector2
objectsToSearch UnityEngine.Transform
ignoreObjects UnityEngine.Transform
vertex Vector3
return bool
        private static extern bool INTERNAL_CALL_Internal_FindNearestVertex(Camera cam, ref Vector2 screenPoint, Transform[] objectsToSearch, Transform[] ignoreObjects, out Vector3 vertex);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
		private static bool Internal_FindNearestVertex(Camera cam, Vector2 screenPoint, Transform[] objectsToSearch, Transform[] ignoreObjects, out Vector3 vertex)
		{
			return HandleUtility.INTERNAL_CALL_Internal_FindNearestVertex(cam, ref screenPoint, objectsToSearch, ignoreObjects, out vertex);
		}