UnityEditor.HandleUtility.BeginHandles C# (CSharp) Method

BeginHandles() private method

private BeginHandles ( ) : void
return void
        private static void BeginHandles()
        {
            Handles.Init();
            if (Event.current.type == EventType.Layout)
            {
                s_NearestControl = 0;
                s_NearestDistance = 5f;
            }
            Handles.lighting = true;
            Handles.color = Color.white;
            s_CustomPickDistance = 5f;
            Handles.Internal_SetCurrentCamera(null);
            EditorGUI.s_DelayedTextEditor.BeginGUI();
        }

Usage Example

示例#1
0
 static void OnBeginContainer(IMGUIContainer c)
 {
     if (!s_FontInitialized)
     {
         s_FontInitialized = true;
         LocalizedEditorFontManager.LocalizeEditorFonts();
     }
     HandleUtility.BeginHandles();
 }
All Usage Examples Of UnityEditor.HandleUtility::BeginHandles